![Designing an Immersive FPS in Unreal Engine 4! Part 3: Aiming Down Sights with Procedural Animation...and Math! - KARL LEWIS Designing an Immersive FPS in Unreal Engine 4! Part 3: Aiming Down Sights with Procedural Animation...and Math! - KARL LEWIS](https://sp-ao.shortpixel.ai/client/to_webp,q_glossy,ret_img,w_1000,h_556/https://karllewisdesign.com/wp-content/uploads/2019/10/14.-Header-video.gif)
Designing an Immersive FPS in Unreal Engine 4! Part 3: Aiming Down Sights with Procedural Animation...and Math! - KARL LEWIS
![Franklin Electric - Franklin Electric FPS 4400 Tri-Seal 5FA07P4-3W230 Submersible Well Pump & Motor 5 GPM 0.75 HP 230V 1PH 3-Wire #FEC93780540 Franklin Electric - Franklin Electric FPS 4400 Tri-Seal 5FA07P4-3W230 Submersible Well Pump & Motor 5 GPM 0.75 HP 230V 1PH 3-Wire #FEC93780540](https://www.rcworst.com/resize/Shared/content/mfr/franklin_electric/product_imgs/frankin_4400_triseal.jpg?bw=750&w=750&bh=750&h=750)
Franklin Electric - Franklin Electric FPS 4400 Tri-Seal 5FA07P4-3W230 Submersible Well Pump & Motor 5 GPM 0.75 HP 230V 1PH 3-Wire #FEC93780540
![FPS of the seven networks in the Jetson Xavier with 32-bit and 16-bit... | Download Scientific Diagram FPS of the seven networks in the Jetson Xavier with 32-bit and 16-bit... | Download Scientific Diagram](https://www.researchgate.net/publication/347152858/figure/fig2/AS:970072780718084@1608294782882/FPS-of-the-seven-networks-in-the-Jetson-Xavier-with-32-bit-and-16-bit-float-precision-IV.png)
FPS of the seven networks in the Jetson Xavier with 32-bit and 16-bit... | Download Scientific Diagram
![I have created a floating point origin system for my game to allow the player to venture out far beyond what Unity allows for normally (roughly 5000 meters) : r/Unity3D I have created a floating point origin system for my game to allow the player to venture out far beyond what Unity allows for normally (roughly 5000 meters) : r/Unity3D](https://external-preview.redd.it/i-have-created-a-floating-point-origin-system-for-my-game-v0-ZxfzSH_FKfWPXKCbmRC6VYYcb9uL6GqwFNPci27pAwQ.png?format=pjpg&auto=webp&s=454d0f86f976ff011e6ccb351f7693bb5f220519)
I have created a floating point origin system for my game to allow the player to venture out far beyond what Unity allows for normally (roughly 5000 meters) : r/Unity3D
![Set Relative Rotation wont rotate component - Programming & Scripting - Epic Developer Community Forums Set Relative Rotation wont rotate component - Programming & Scripting - Epic Developer Community Forums](https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/7/b/f7b121d9d28198d030ebec9b94dbae54487b3675.jpeg)
Set Relative Rotation wont rotate component - Programming & Scripting - Epic Developer Community Forums
![Designing an Immersive FPS in Unreal Engine 4! Part 1: Intent, Setup, & a True First Person Character - KARL LEWIS Designing an Immersive FPS in Unreal Engine 4! Part 1: Intent, Setup, & a True First Person Character - KARL LEWIS](https://sp-ao.shortpixel.ai/client/to_webp,q_glossy,ret_img,w_1600,h_901/https://karllewisdesign.com/wp-content/uploads/2019/08/thumbnail-1.jpg)
Designing an Immersive FPS in Unreal Engine 4! Part 1: Intent, Setup, & a True First Person Character - KARL LEWIS
![Steam Remote Play drops to 30 fps when running games using Proton. · Issue #8423 · ValveSoftware/steam-for-linux · GitHub Steam Remote Play drops to 30 fps when running games using Proton. · Issue #8423 · ValveSoftware/steam-for-linux · GitHub](https://user-images.githubusercontent.com/6760790/154820001-184f096a-6791-4f80-ab02-cc6260c042e6.jpg)