How can I make a casted shadow smoother (not pixelated)? I tried to change some rendering quality parameters and bias also, but they don't fix the problem :( : r/godot
Figure 5 from Adaptive Depth Bias for Soft Shadows | Semantic Scholar
How can I get rid of these ugly aliased shadow edges I frequently encounter when using cel style shaders? These jagged shadow edges appear despite high light map resolution. : r/unrealengine
Hugo Locurcio on Twitter: "Now that we have this knowledge about shadow dithering, we can apply it to `3.x` to improve shadow rendering quality without impacting performance too much: https://t.co/dcxfqTuGbw It's an
Best shadow parameters for specific scene - Questions - Babylon.js